For those heroes new to herobattles, this aspect of Medievia can be confusing and downright intimidating. Even with the automated system, which allows players to initialize fights themselves, herobattles seem to be monopolized by a handful of old timers. This is rather unfortunate as herobattles are a lot of fun and pretty rewarding.
Among the rewards for the top 12 HBers, also known as Champion Heroes, are a fancy dragon mount and a HP bonus. The type of mount differs, depending on the player's class. For instance, the thief Champion Hero gets a stone falcon. As far as I know, aside from the name, the special mounts have no other differences. They are all free to the Champion Heroes and they arrive instantly when called. The bonus is distributed according to the HB rankings. The Champion Hero with the most HB points receives 35 HP bonus. The 12th Champion Hero receives the fewest, 10 HP. Finally, Champion Heroes are given this medal:
-=[A crimson banner for being a champion hero]=-.
A major feature of herobattles that makes it stand out from other modules is that fighters start with clean slates, ie: similar equipment and regen speed. At the start of each HB, the game provides the fighters with a very basic set of equipment. The beginning EQ sets are actually different for casters versus meleers. Ideally, you will improve your equipment by picking up better EQ on the ground as the battle progresses.
Below is a description of what happens during a herobattle, from start to finish. The goal is to give you an idea of what to expect in case you have never herobattled before.
The code seems to favor challengers with an en empty HB history, those with the default 1,000 points. If a hero who fits that description challenges, the game will select him as Fighter 1 and then find the closest score to 1,000 as Fighter 2.
If there is still no winner after some amount of overtime, the game will end the fight and give the win to the fighter who inflicted the most damage.
That's all there is to it! Of course, just like everything else, it is easier said than done. You're just going to have to practice a lot. If you already have a grasp of PK in general, you're already ahead of everyone else. In the beginning, try to HB against people who are also starting out. There's no reason for you to fight someone way out of your league.
As you acquire more fights under your belt and become better, try to specifically challenge better fighters. You will lose more than you win, but hopefully, you will also pick up on their strategies and improve your own game.
Here's some of the herobattle stuff I learned by trial and error over time:
Personally, I avoid using the lasersword but I still try to pick it up first to deny the other fighter the advantage. A popular strategy with it is to trip the opponent and keep him down while letting the lasersword go wild.
As I mentioned above, there's an automated challenging system in place nowadays. It used to be that a god has to arrange the herobattles and usually, he or she would only do 3 sets at a time. As you can imagine, the lines were quite long. But now there's no excuse for anyone to not experience this unique feature of Medievia.
To become an expert at it is an entirely different story . . . and article.