This zone is one of the easier "real" zones in the game. There's no CPK and, while it's all open and therefore bankable, hardly anybody checks it. To run this you need about 5+ heroes, two of which should be clerics or mages who can share life :D You also need at least 3 healing staves, as the last fight is very tough. Of course, also bring orbage.
IMPORTANT: Before you run this zone, scry Neifirst. You should see Neifirst's sword as being wielded. If you don't, then the zone isn't runnable, as one of the keys didn't load. There's a zone peculiarity on repop here - basically one of the key loads is bugged if the zone pops during a run. Scrying for the sword lets you know whether this bug appened on the last pop). The zone can pop with people in it, but it's unlikely to be a problem unless you get locked in with a mob.
Additional: you can't locate for Thanos eq (orcus, ruby of destruction, ruin) as you normally would. There are four different Thanos which all pop, and the one you actually get to fight is randomly chosen from these. Thus, if 4 ruins are on locate (and not on players!) it's guaranteed that your Thanos will have one. If there are only one or two of each item Thanos eq, however, it might not be worth running.
This wt doesn't include Strider, scales of the Silver Serpent, taurus eye, blackened tooth, emerald ring, Thanos priest helm, or any other random xper eq that you can get solo here.
- Enter 20 and fly (or run south to) Thanos. You can leave your form at 20 and solo up to step 8.
- From @, north, all west, one south to Lair of the Death Adder, and ice adder (it's stabbable) for key.
- From adder, north, two east, north, west, north, unlock door west with adder key.
- All west, 4 south, all west (Silver Serpents load along here), 2 north, east, north, 2 west to an Intersection in the Forest. (3 west from here is one east of dragon)
- Four north, two east, all north to An Iron Staircase.
- All down (if you go back up here it's a deathtrap). All north to 4-way intersection, all east, all north. Two east and search to open the secret north (no key).
- North, 2 up, 2 north, all west to cube. Kill cube for key, it's a blocker but doesn't hit hard at all.
- All west (last room is lpk fire room where your form can phase you from 20), search to open north.
- Two north to the Genesis Pit. Find the snapper which loaded mandible (it's a key) and kill it. Snappers flee on low health, so shield the rooms around. Also shield the snapper room, as the mobs from other rooms will wander in.
- Go to the south-west corner of the genesis pit, then one east. Search here with snapper key to open south.
- All south, all west, all south, east till south, all south, all west, two south till you see A Flaming Room exit south of you.
- If there are any mobs south with nabassu, trap this room one north of nabassu and lure them out.
- Take form and ice nabassu for key. Fireshield doesn't dis, and be careful about stab/flee as one of the exits blocks your flee attempts.
- Go back to where you searched in the Genesis Pit (step 10).
- All south, all east, all south and search with nabassu key.
- All down, two north and search to open a secret east (no key). You're currently one south of a deathtrap. Resist the urge to go north.
- East through secret, two north and kill wraith for the smoke-blackened key (this is the one that's bugged on pop).
- Two south, one west, all south. All west, unlock west, one west and kill Neifirst for key. She disses, but the room is !flee.
- All east, unlock east with Neifirst key and east to ildriss (dissable). Ildriss paralyses whoever it's engaged to, so have someone tank it while the rest of you keep him healed and pound it. It's a good idea to shield in the ildriss room, as mobs tend to wander in. The room is !flee.
- West till north, two north (one more north is the dt), east, two north, open door west and west. You're now one north of the deathtrap. Resist the urge to go south.
- North till west, all west, unlock west with ildriss key, west. The Githyanki warlord and his mages load here. They're aggro, but all dissable. The warlord charges, so your best bet is to have everyone target 1.mage, but for the tanks to keep the warlord down with alt-bash while they do this. When 1.mage dies, repeat the targetting. The room is !flee.
- All east, unlock door e with warlord key, east to keeper. He and his souls are aggro, but dissable. He summons more souls, so have the tanks alt-bash him to keep him down, while everyone targets 1.soul. Repeat till the souls are dead (casters should be rooming here). The room is !flee.
- West till north, north, unlock door n, north, unlock door n, north, unlock door n, one more north is thanos. His room is cold and (for all of you playing along at home), !flee. Have the tanks trip him, as bash doesn't work and he's a caster. Your casters should heal and staff, pounding if you can spare it.
- When Thanos is dead, search in his room and go north. Get all (pile of coins) and get all rack (shop-saleable swords).