You can 2-man this zone with a stabber and a cleric. If you want it to go fast, the cleric has to *be* a cleric, rather than an unwilling mage. Most of the long mobs you can fshield and flee/stab. The zone partial pops, but doesn't fully pop with people in it. The partial pop is unusual: when the zone is first popped, one key (to lock gates) is missing. Golem pops in 5 minutes, along with the key on the ground at the fountain. Rest of the zone doesn't pop w/ ppl in it.
- From ct 20 fly n 38 east 8 and get to the @
- From the @, east through illusionary, then all east until you get to "A Plain of Sand"
- East one, then follow path north and east to lpk. Clear any mobs in this lpk room
- West is a golem that isn't aggro, fireshield and flee/stab it to death.
- From golem, 2w north and find the centaur that loads hands eq (these are a key). Kill it, this area is all cramped so trapping it might be difficult.
- This area is a square, find the (only) room with a west ent. Unlock wall west, follow path west to fountain.
- Pick up key from ground, head back a few east to gates and lock them.
- From gates, go west to a 4-way intersection, all south, west till an open south. This is a shop where you can buy g-al creese later.
- From shop, north, all west, all north (to the north-west corner of town). Open door north, dis and kill the sentinel north for his key.
- Search in the sentinel's room after he's dead and go up into npk.
- Follow the path east till south, then south till west. All west, and west till down.
- From the stairs you just came down, east south west is a room with a stack of treasure (~700k), grab this.
- From the treasure room, east south west get all rack for a nice heal staff.
- From heal staff room, east, north, all east, trap this room. South should be ciriatto.
- Ciriatto loads 4 guards when you hit him, lure them out and kill him. Search in his room once he's dead, and down.
- All east (opening doors along the way) to Barbaricca, kill this and get his key.
- Unlock the north cells in this corridor till you find a corpse in one, get all corpse (loads a key inside)
- Unlock the south cells in this corridor until you find Ligriv, go into his room and type remove restraints (he should poof)
- All west, back up to where Ciriatto was, west north, west till up all up to roof.
- Find Libiccoco and kill him - he normally loads on the east side of the roof square. He breaks traps, so be ready.
- On the west side of the roof, go all west, unlock door with Libiccoco's key (metal arrow) and west should be Antagus.
- Antagus is !flee, have cleric unform and heal stabber to kill him is probably easiest.
- Once Antagus is dead, go back down one floor, all east from stairs and unlock door.
- East is the princess, hold shard and use shard princess. She turns into a demon. Kill demon. Remove weapon, as it's the only way you can melee it.
- Go back to the fountain in the centre of the city (out past where you killed the sentinel etc).
- From fountain, south till barrier, east through barrier (the tome from demon lets you through), all south open door east, east.
- All north, get all shelf in each room of this north-south corridor for nice scrolls.
- Back all south, west, kill domination demon for key to wyrm (fear out temple guardian)
- All north, kill domination demon for key to Huiri (fear/lure out any temple guardian)
- Back through barrier and to fountain, go back to golem from the beginning (golem only blocks one-way so you can just walk out past him)
- Kill golem again, search in his room.
- The next two mobs are very bankable, follow path south from golem room to kill the wyrm. Get its tiny scale, even if nothing else loaded.
- Back to golem room, follow path north till east. This next bit is cramped - follow path east until room with a west exit you can't go through (wall of ice is the room proc). Search here to open south
- South, kill Huiri. It's a cold room and slippery, so be careful if you flee-stab as ressing in his room can be hard.
- Go back into the zone proper (the town), killing golem again if it's repopped. Find Ligriv, who wanders around aimlessly.
- Give Ligriv the tiny scale from the wyrm, he gives you a random number of moa feathers.
- Use the moa feathers to buy the dagger with angelic symbols (g-al creese) from the shop if it loaded.
Equipment
- Antagus
- a black metal circlet, capped with silver - Lev(25) Loc(head) AN AM AT AC hps(33) dr(4) Cond(pristine - 185 Days)
- a long black cloak, trimmed with moa feathers - Lev(27) Loc(about) AM AC hps(26) hr(2) Cond(pristine - 185 Days)
- a pair of black leather boots, trimmed with moa feathers - Lev(25) Loc(feet) AM AT AC hr(4) dr(3) Cond(pristine - 185 Days)
- Huiri
- a thick gold ring, covered with the petals of a black rose - Lev(29) Loc(fing) AE AN AW AT hps(12) mana(20) SKL/SPL: Dispel Evil (proficiency +10%) Cond(pristine - 185 Days) (loads invisible in a box)
- a white cotton band, trimmed with moa feathers - Lev(27) Loc(fing) AE AN AW AT hps(19) mana(16) Cond(pristine - 185 Days) (invisible)
- the silver armor of a fallen titan - Lev(28) Loc(body) AC-ap(30) AG AM AT AC hps(38) mana(-22) Cond(pristine - 185 Days)
- the silver armguards of a fallen titan - Lev(31) Loc(arms) AG AN AW AT hps(25) mana(17) Cond(pristine - 185 Days
- Wyrm
- a piece of greenstone carved into a fang and threaded with white cotton - Lev(29) Loc(neck hold) AG AN AM AC hr(7) hps(-11) Cond(pristine - 185 Days)
- a large blue wyrm's scale, trimmed with gold - Lev(30) Loc(shield)
- the carved tooth of a blue wyrm - Lev(26) Loc(wield) LNG BSER 9d3 AG AW AM AC cold hr(5) dr(3) Cond(pristine - 185 Days)
- Shop
- a long stone dagger inscribed with angelic symbols - Lev(29) Loc(wield) DAG BSER 9d4 AE AN holy hps(13) dr(4) Cond(pristine - 185 Days)
- a white tabard trimmed with silver - Lev(26) Loc(body) AE AN AW AT srod(-3) hps(26) Cond(pristine - 185 Days)
- Misc
- a pair of metal gauntlets, wrapped with golden thread - Lev(28) Loc(hands) AE AW AT hps(20) infspl(1) Cond(pristine - 185 Days)
- a black, velvet-bound tome - Lev(25) Loc(hold) Spells: Dispel Evil, Dispel Evil, Dispel Evil - NoBits srod(-1) Cond(pristine - 6.95 Days)
- a blue, velvet-bound tome - Lev(25) Loc(hold) Spells: Dispel Magic, Curse, Plague - NoBits spet(-3) Cond(pristine - 6.95 Days)
- a red, velvet-bound tome - Lev(25) Loc(hold) Spells: Protection from Evil, Bless, Striking - AE AN con(3) Cond(pristine - 6.95 Days)
- a bronze staff tipped with silver - Lev(23) Loc(hold) 7xHeal - NoBits spoi(1) Cond(pristine - 44.97 Days)