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shipping

Shipping: A Beginner's Guide [Part 1]

The purpose of this article is to serve as a guide to how to get your sea legs and engage in what some consider as the most profitable activity in Medievia for making gold. The article will offer stages to work on in your quest to become the next big shipping star.

Shipping: Serpent Hunter [Part 4]

So you see all these serpent kill messages being announced over CE channel and you want to be part of it? This part is about how to be a competent serpent hunter.

"Know thy enemy"

First, head out of docks and safe area, once you are in hazardous waters, you may proceed to snag and chum serpents. Serpents come in several sizes: small (1-6 rooms), large (7-13), massive (14-20), enormous (28-34), gigantic (35-41), humongous (42-48) and colossal (49+). Only things to note are that:

Shipping: Ship Training [Part 2]

Ship training is a new feature that was implemented only 5 January 2008 (barely two weeks ago) and I believe it is going to make a huge difference for players just starting out learning about ships to practice without penalties. The penalties of learning shipping is huge if you think about it. 15 mil for a Man O'War plus 11.1 mil to fit guns and 3-4 mil in ammo to start out only to sink on your maiden voyage is a painful 30 million lesson that almost everyone starting ships go through. And more often than not, you're going to end up sinking several times too.

Shipping: Your First Ship [Part 3]

If you have followed the first two articles so far, you will be raring to take your own ship out and get some serpent kills under your belt. This article discusses some of the possible ship configurations that one could employ out there and lists down the steps in making your own ship.

Ship types comparison:

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